Below is an example of different ways I can help with your project. If you have any questions, please do not hesitate to contact me.
Creating sophisticated visual effects using Houdini for effects such as fire, ice, sand, snow, ice cream, cloth, destruction, fluids, crowds, motion graphics, dynamics, particle effects and more.
The procedural pipeline allows for art direction to achieve a high-quality finish.
Depending on the project this can be approached in various ways for example buildings could be created in a procedural way with the ability to generate variations or created by hand for bespoke hero model. A NURBS workflow would be more suited towards automotive or product. Characters and terrains are digitally sculpted and hand textured. All models can be uv mapped and textured to a high deail using a non destructive workflow.
Websites and app creation is available on request. This service is typically used for medical apps or games for mobile or tablet. Virtual Tours to explore a building from the plan using 360 Panoramic tours (click here). Move between each room and exterior for residential and commercial projects. (click here)
Bring your characters to life with animation. Characters can be 3d modelled, rigged and animated. Characters are animated via key-frame animation or motion capture data. Character animation adds life to your storytelling.
Bring your products to life with the power of webgl have your users interact in ways images cannot provide. Product colours and specifications change interactively on the fly along with buttons to play interactive animations all within your website.
Rigging is the process of programming the functionally into the 3D model. For example an excavator will require controls for the digger bucket, arm, tracks etc… On more complex models they may require water jets, gas, fire etc.. these functions can be created to. The controls of the various functions are then used to animate the end results.